![]() If players already own a legendary piece of gear, they won’t get it again. They increased the legendary drop rates and created an anti-duplication system. When it comes to the legendary grind, People Can Fly is making it easier for players to grab the items they’re looking for. Without the focus on time, players will likely see more diversity in the type of classes picked and the variation on them. Doling out rewards based on time completed narrowed the types of customization that players saw as viable. That was a flaw in this end-game content’s design because it prioritized builds that deal the most damage. The biggest change in the New Horizon update is that Expeditions no longer have timers. In the new Expedition, City of Nomads, players will confront a character haunted by sins of his past in “Outriders.” (Square Enix) Again, this is People Can Fly’s attempt to polish the base game so that it shines in the way they wanted. That’s a lot of new content, but players shouldn’t expect new weapons or fresh enemy types. Molten Depths - Players return to Eagle Peaks to find a hidden power station.Wellspring - A mission where player’s help Tiago in a place sacred to pilgrims.The Marshal’s Complex - Corrigan asks players to reclaim a facility at Deadrock Pass.City of Nomads - Players are confronted by a character haunted by the sins of his past.In addition, the team added four new expeditions: The update adds more quality-of-life improvements, especially to the end game, that players have been asking for. It’s essentially a chance for People Can Fly to rebound after a bad first impression. The result of that work is its New Horizon update. ![]() Since then, People Can Fly has been fixing the flaws they found in the game. The project leads said they were surprised by technical problems and beyond that they had to focus on balancing and gameplay issues. The developer, People Can Fly, found that out early on with its project.Įven with a successful beta, the team ran into unexpected problems, and that resulted in a launch that was less than optimal. There’s too many moving parts for a cover-based shooter with online and loot-based mechanics. A project with the ambition of “Outriders” is almost never perfect out of the box.
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